Incremental State Engine
TIME
Preserve what is still correct. Recompute only what the change actually affects.
The problem
Small changes frequently trigger large recomputations even though most previously verified work remains valid. TIME was built to preserve valid state and isolate the work invalidated by change.
State decisions
KEEPGROWDROP
Execution decisions
PARTIALBYPASSFULL
Verified behavior
Repeated state transitions and mixed execution paths were tested while checking that preserved work remained valid and affected work was recomputed correctly.
State transition validationPASS
Mismatch in validated sequences0
Core stateFROZEN
VERIFIED STATE
+CHANGE
→IMPACT
→AFFECTED WORK
→NEW VERIFIED STATE
Potential applications
Incremental builds, streaming systems, live simulations, dashboards, dependency-aware caches and stateful processing where full recomputation is expensive.
Boundary
The public description exposes the state model and verified behavior, not the internal dependency propagation rules.