Incremental State Engine

TIME

Preserve what is still correct. Recompute only what the change actually affects.

VERIFIED PoCCOMPLETEDMASTER FROZEN

The problem

Small changes frequently trigger large recomputations even though most previously verified work remains valid. TIME was built to preserve valid state and isolate the work invalidated by change.

State decisions

KEEPGROWDROP

Execution decisions

PARTIALBYPASSFULL

Verified behavior

Repeated state transitions and mixed execution paths were tested while checking that preserved work remained valid and affected work was recomputed correctly.

State transition validationPASS
Mismatch in validated sequences0
Core stateFROZEN
VERIFIED STATE
+
CHANGE
→
IMPACT
→
AFFECTED WORK
→
NEW VERIFIED STATE

Potential applications

Incremental builds, streaming systems, live simulations, dashboards, dependency-aware caches and stateful processing where full recomputation is expensive.

Boundary

The public description exposes the state model and verified behavior, not the internal dependency propagation rules.