Local-State Simulation Foundation

WORLD 1.0

One event. Local consequences. No reason to wake the entire world.

FOUNDATION COMPLETEDFROZENLATER RESEARCH SEPARATE

The problem

Dynamic worlds can waste work by updating large regions that an individual event never touches. WORLD 1.0 models state transitions around actual reach and local consequence.

Foundation model

STATEₙ → REACH → Ω → Φ → Δ → STATEₙ₊₁

Local activation

Only the affected neighborhood becomes active.

CURRENT STATE
→
EVENT
→
REACH
→
LOCAL EXECUTION
→
Δ / NEXT STATE

Potential applications

Game worlds, agent environments, digital twins, procedural simulation and any state model where events have bounded consequences.

Scope

This page describes the frozen WORLD 1.0 foundation only. Later experimental observer/shadow layers are intentionally excluded from the completed claim.